Jaden's Dev Zone

BubbleTroubleLogo

itch

A 2D underwater shoot-em-up for mobile made with a team of 4 for my Mobile Game Design class. You play as a crab that moves by gently tilting your device left and right, and as sea creatures come down to eat you you can tap the left or right side of the screen to swipe your claws out. Problem is, you can't attack them directly - you have to swing at bubbles coming out of pipes on the side of the screen and use them as projectiles against incoming foes! Some can even drop powerups to give your bubbles new abilities.

The movement mechanic was heavily inspired by Ridiculous Fishing, which stands out to me as a game that feels like it tries to optimize its controls best for the limited hardware it's on. Quick, precise inputs are always frustrating to me on mobile devices, so I tried to follow that example by moving the main mode of control off the screen entirely and making the primary attack input one half of the screen or the other to minimize error.

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