Couch Collection
While I was studying at university, the absolute best part of living on campus with my friends was sharing a suite, a large TV, and a collective desire to make new pixels move on it together. I had a blast cranking out small 'couch combat' games to play during classes or game jams, and here's a some that I've been a part of.
- Role: Programmer
- Platform: Windows
- Engine: Godot 3.5
- Development: October 2022
2-6 local multiplayer ship combat game about sailing and blasting your friends with cannons on either side of your ship. Whoever makes it to 10 points first wins! Made for Fitchburg State's week long Fall 2022 Game Jam in Godot 3.5.
Code highlight:
- Safe respawn system (8 spawns throughout map, player won't spawn on one of the points if another player is on top)
- Role: Programmer, UI Designer
- Platform: Windows
- Engine: Unity 2019
- Development: October 2021
Silly couch combat game where beetles try to fight for control over a stump by knocking other players off. When you come back, you can choose one of 3 buffs from a pool of 10+ that stack on each other. Also supports as many players as your computer can handle. Made for Fitchburg State University's Fall 2021 Game Jam with a team of 7.
Primary tasks:
- Basic prototype
- UI design/implementation